Monday, June 24, 2013

Doubles Results

Brian and I had a great tournament on Saturday at the Battlegrounds 2000 team event.  This was Brian's first 40k tournament so my main objective was making sure that we both had a fun day.  We played Ravenwing and Chaos marines.  Nothing over complicated, fancy or tricky.  I brought Sammael, a command squad and a darkshroud to compliment the regular bikes.  Brian brought a demon prince, marines, cultists, a defiler and the fire chicken of course.


Game 1




Our first match up was again Wyatt and Rick, both playing Chaos marines.  They certainly outplayed us and came with a really tight list.  Great balance of survivability and attack.  I won't recap the game since they beat us quite handly, but will point out some highlights.  Demon Prince on Demon Prince action was amazing!  They both rolled ones for the extra attacks, then proceeded to beat each others face in.  Ours was down a wound going into the fight and that proved to be the difference, since it was an epic, close assault!  I think this was a big take away for the whole day for Brian.

Some things we learned from this game...target priority.  I got caught up on taking out the Land Raider and we should have instead been pummeling troops.  If we had used the defiler on their zombies from turn 1 and sent our prince after the marines, we could have tied the primary.  Instead they ended up beating us soundly, though not quite max points since the Victory Point differential was not quite enough.

Game 2


Game 2 was against Seth and Steve.  Each team had 1 objective in their zone and kill points was the secondary. These two guys were definitely there to have fun and were not concerned about placing.  Eldar and Dark Eldar.  Mind you neither of us has read the new Eldar Book and I doubt Brian has looked at the DE one.  I was excited to see that they brought 3 fliers.  With them not having much on the board to start as a result I thought we would have a great advantage. This was not the case.  They went first and proceeded to take out 1 of my 3 bike squads (other was in reserves), leave just one bike in the other and most of my command squad.  The demon prince took a wound and I made some really lucky jink saves on the Darkshroud 5 out of 6, so only a glance got through.

We were completely deflated and just about done before we even got to start playing...but then I realized the Eldar player had moved towards me considerably with his troops to take out my bikes, combined with my scout move and them having first turn, I was in assault range.  Sammael split off from the command and wiped out a squad and the command squad brutalized another.  On the other side of the board the Eldar jetbikes had also overextended and 8 or 9 of them got immediately removed by the demon prince.  All of a sudden we were back in the game.

By the end of turn 3 I only had 4 models on the table.  Two bikes on our objective, Command Biker with the Ravenwing Banner and the darkshroud. 

The biker had an amazing series of events...assaulted and killed 5 out of 8 wyches, then killed 2 more on their turn, hit and run out and assaulted the 10 guardians on their objective. The Guardian leader challenged me and lost, then failed leadership and the squad fell off the table.  The biker then dodged the attacks of a void bomber before finally getting gunned down by a couple of luck shots by a pair of wyches.

We ended up both getting 9 kill points on the primary for the draw.  We won the secondary of objectives and got a few bonus points on the VP differential.  A fun game and definitely nice to get a win on the day.

Game 3



Third game was against Brad and Steve Blood Angels and Minotaurs (Imperial Armour).  This game was very exciting and really close until the very end.  Table quarters needed troops from each teammate in order to hold.  Secondary was 5 objectives, score as normal.

We kept most of our troops in reserve for this game 2/3 bikes and both cultist squads.  We knew it was going to be difficult to keep them alive.  Our opponents put all their troops on the table.  From turn 1 we focused on taking out the troops, but could not avoid the two dreadnoughts and death co that made this much harder than expected since they arrived via drop pod.  We needed to turn around and deal with them.  Bikes took out a dreadnought and finished off the death co. after the defiler punished them.  The demon prince took a beating from the Furioso with claws, but managed to come out of it alive (lots of 1 on the smashes).

Hit and Run was huge this whole game.  Sammael and the command squad kept shooting, running in, smashing face and after the opponents turn jumping out and taking on a new squad.  I had a couple plasma gun bikes following them up to finish off the stragglers that were left.

We ended up killing off all of the Minotaur troops and I kept one bike squad alive and well back to claim a quarter.  We ended up with 3 objectives to their 2, since their troops were never out of their deployment zone.  We almost maxed out in points, fair VP differential, but no bonus points.

It was a great day, lots of fun, don't want to forget I got 3rd for painting as well.  Looking forward very much to the next one.

1 comment:

  1. Regarding the merits of shooting at Land Raiders. I don't know when it's actually worth the effort to take them out. It's definitely a longer shot to take out the Land Raider than it is to pummel lesser armored targets.

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