Thursday, June 27, 2013

Cleric of Good Part II

More wrk on the cleric today. Wish I had taken a few more step by step pictures but didn't want to break up the rhythm.
 
Got color all over and then wash. Following the I did some gradual dry blending on the cape. The cape surface was not flat enough for me to get clean wet blend so I went dry and very gradually layered up with brighter red then added some orange for the highest parts. 

I originally went with a bone hammer head since it looked like horn or bone. But ended up going back and making it good.  There were not a lot of specifications by the customer for this piece but making the hammer look flashy and stand out was part of the request. I liked the bone better for my taste but it was too subtle for what was requested. I'm happier with this and thinking it is closer to what the client wanted!


Skin and eyes need a little more detail. Needs a varnish seal after that and we are done. Took another 20-30 minutes to get the base coat finished. 5 minutes to wash. The blending and highlights took just under two hours, not counting time for wash and layers to dry. 

I could t be happier with how it looks so far. Will get a few more shots when all the details are wrapped up. 

Monday, June 24, 2013

Doubles Results

Brian and I had a great tournament on Saturday at the Battlegrounds 2000 team event.  This was Brian's first 40k tournament so my main objective was making sure that we both had a fun day.  We played Ravenwing and Chaos marines.  Nothing over complicated, fancy or tricky.  I brought Sammael, a command squad and a darkshroud to compliment the regular bikes.  Brian brought a demon prince, marines, cultists, a defiler and the fire chicken of course.


Game 1




Our first match up was again Wyatt and Rick, both playing Chaos marines.  They certainly outplayed us and came with a really tight list.  Great balance of survivability and attack.  I won't recap the game since they beat us quite handly, but will point out some highlights.  Demon Prince on Demon Prince action was amazing!  They both rolled ones for the extra attacks, then proceeded to beat each others face in.  Ours was down a wound going into the fight and that proved to be the difference, since it was an epic, close assault!  I think this was a big take away for the whole day for Brian.

Some things we learned from this game...target priority.  I got caught up on taking out the Land Raider and we should have instead been pummeling troops.  If we had used the defiler on their zombies from turn 1 and sent our prince after the marines, we could have tied the primary.  Instead they ended up beating us soundly, though not quite max points since the Victory Point differential was not quite enough.

Game 2


Game 2 was against Seth and Steve.  Each team had 1 objective in their zone and kill points was the secondary. These two guys were definitely there to have fun and were not concerned about placing.  Eldar and Dark Eldar.  Mind you neither of us has read the new Eldar Book and I doubt Brian has looked at the DE one.  I was excited to see that they brought 3 fliers.  With them not having much on the board to start as a result I thought we would have a great advantage. This was not the case.  They went first and proceeded to take out 1 of my 3 bike squads (other was in reserves), leave just one bike in the other and most of my command squad.  The demon prince took a wound and I made some really lucky jink saves on the Darkshroud 5 out of 6, so only a glance got through.

We were completely deflated and just about done before we even got to start playing...but then I realized the Eldar player had moved towards me considerably with his troops to take out my bikes, combined with my scout move and them having first turn, I was in assault range.  Sammael split off from the command and wiped out a squad and the command squad brutalized another.  On the other side of the board the Eldar jetbikes had also overextended and 8 or 9 of them got immediately removed by the demon prince.  All of a sudden we were back in the game.

By the end of turn 3 I only had 4 models on the table.  Two bikes on our objective, Command Biker with the Ravenwing Banner and the darkshroud. 

The biker had an amazing series of events...assaulted and killed 5 out of 8 wyches, then killed 2 more on their turn, hit and run out and assaulted the 10 guardians on their objective. The Guardian leader challenged me and lost, then failed leadership and the squad fell off the table.  The biker then dodged the attacks of a void bomber before finally getting gunned down by a couple of luck shots by a pair of wyches.

We ended up both getting 9 kill points on the primary for the draw.  We won the secondary of objectives and got a few bonus points on the VP differential.  A fun game and definitely nice to get a win on the day.

Game 3



Third game was against Brad and Steve Blood Angels and Minotaurs (Imperial Armour).  This game was very exciting and really close until the very end.  Table quarters needed troops from each teammate in order to hold.  Secondary was 5 objectives, score as normal.

We kept most of our troops in reserve for this game 2/3 bikes and both cultist squads.  We knew it was going to be difficult to keep them alive.  Our opponents put all their troops on the table.  From turn 1 we focused on taking out the troops, but could not avoid the two dreadnoughts and death co that made this much harder than expected since they arrived via drop pod.  We needed to turn around and deal with them.  Bikes took out a dreadnought and finished off the death co. after the defiler punished them.  The demon prince took a beating from the Furioso with claws, but managed to come out of it alive (lots of 1 on the smashes).

Hit and Run was huge this whole game.  Sammael and the command squad kept shooting, running in, smashing face and after the opponents turn jumping out and taking on a new squad.  I had a couple plasma gun bikes following them up to finish off the stragglers that were left.

We ended up killing off all of the Minotaur troops and I kept one bike squad alive and well back to claim a quarter.  We ended up with 3 objectives to their 2, since their troops were never out of their deployment zone.  We almost maxed out in points, fair VP differential, but no bonus points.

It was a great day, lots of fun, don't want to forget I got 3rd for painting as well.  Looking forward very much to the next one.

Latest Commission: Cleric of Good

Through my connections at FLGS I got a new commission for a Reaper mini Cleric of good.  I'm really excited for this one for a few reasons.  First off I enjoy taking a step away from the grim dark future and instead a typical fantasy stetting type model.  This cleric is as typical as it gets, robes, big hammer and a holy symbol.  There are a few sunburst symbols too, clearly marking him as a good guy.  The other reason I'm excited about this, is that this is for a character that is about as a old as I am...not the fictional age of the character mind you, but the gentleman that commission the piece has been playing the same character in the same campaign for over 30 years.  It is important to me to do a great job on this piece, since the player clearly has a deep attachment to the character and this is the representation he and the other players will know him by.

I was provided a few pictures of the mini currently being used, as a reference point.  The mini is a bit crude, but the main take away is the color scheme, particularly the red robes.  More than anything else I want to match the color on the robe so that the players at the table who have been looking at the same mini for so long don't get confused by not seeing what they expect.  If the players can't readily find their cleric, who knows how many adventurer's lives could be lost!

I'm going to use this mini to talk about my creative process quite a bit and to also track the amount of time that it takes to paint.  Many people are surprised to when they hear what it costs to paint a single mini at a high level (for me it starts at $20).  To that my response is to consider the hourly wage as opposed to the single cost of a finished piece.  If you consider you are commissioning an artist to work on your project for anywhere from 2-5 hours, $20 doesn't sound like that much.  Best case here we're in the ball park of minimum wage!

So what goes into a commission?  The first thing I did was discuss what the customer wanted, giving some them some things to consider...

Bright colors vs. dark
Tattered and worn vs. clean
old weathered armor or pristince glowing magic weapons etc.

Other considerations are the basing and any customization.  Special basing is not usually a big deal and would not effect the price much, but converting the models can depending on the changes.  Not a big deal to swap out one weapon for another, but if I need to sculpt a cloak or change the stance of the model, it could be a really big deal.

This model required no conversions or special basing, so we're looking at base cost and not too much prep time...or so I thought. First is to scrape off the mold lines (this model had barely any). I did the usual cleaning with soapy water that I do for resin and metal models.  There is a powder on them, so that they come out of the cast cleanly, that can make the primer and base coat look a little funny.  This only takes about 5 minutes with a gentle toothbrush, then let it air dry.

There was minimal assembly out of the package. I just needed to glue on the arm holding the war-hammer.  Litte bit of zap a gap does the trick...well it usually does when the cast is clean.  This one was just a bit off and the forearm would not quite stick into the elbow.

 I ended up needing to drill into the arm on both ends and add some piping in, to pin it in place.  The fit was just not clean enough for the glue to hold them together.  Also, the metal bends easily so I had to be careful not to snap the hammer or bend it too much while drilling and holding together for the glue.  No issues with any of these steps, but definitely not time I had anticipated. 



The next step is priming.  This is another very simple step and not overly time consuming, but these add up: another 5 minutes in this case.  I spray outside and usually just place the model on some cardboard.  For priming I like to use as little paint as necessary on the model.  The more primer you use, the more details on the model are filled in with paint.  When I spray, I point the nozel on the cardboard and lightly drag across the model in short bursts, being careful to never begin or end the burst on the model.  When you start and finish a burst there is residue that can come out and clump on the model.


I usually start with the most recessed areas first and move out when painting.  This way I can clean up the messy lines as I work my way out.  I took a slightly different approach with this model though.  I have been focused on the color of the cloak and wanted to make sure I matched that first. The reason being is that the other colors I use are going to purposefully contrast or compliment that color.  If I start with the recesses and get to the cloak last, I may find that the other colors I used are off, which presents a whole bunch of problems, ranging from having to repaint an area (wastes time and you lose the details of the model with each coat, to having to strip the whole model and start from scratch).


Here's the first few colors of the base coat on the model. The red cloak, yellow sunburst tabard, brown base, metal armor and flesh tones on one hand and face are applied.  The base coating on there right now is about 25 minutes worth of work.

The next step is to finish the base coat, meaning there will not be any white primer showing anywhere on the model and each color is essentially mapped out on the model.  From there I'll wash some areas to help with the shading, like the cloak or to make it look aged, like the greaves and pauldron.  After that I'll do some blending on the cloth to create more dimension.  I'll get some scratches and dents on the armor after that.  Then highlight the face and hair to make it pop out. There are several areas in the armor where there is a gem.  I need to figure out the best color for these then work on getting the light reflection looking realistic.  The last point will be the hammer and the holy symbol.  The symbol needs to be glowing and the hammer really needs to stand out as special artifact.  I'll have more pictures to follow the progress soon!


Sunday, June 16, 2013

2000 points doubles prep

Almost ready for Saturdays team event. Rave being teaming up with Chaos Marines. Lists are set and I've got all models WYSIWYG. Just need some basing done and to paint a few weapons.

If time allows I'll add some more detail and work on the new display board as well.